Jul 12, 2009, 08:50 PM // 20:50
|
#1
|
Krytan Explorer
Join Date: Jun 2006
Location: El Centro CA
Guild: Lazy Imperius Legionis (LaZy)
Profession: W/P
|
Change up Hex color schemes
I just thought it would be a good idea to *spice up* GW and the hexs colors. You get hexed by anything it appears always pink. I say change them to the specific Primary character hexes. For example say your hexed by a Necro, the color would be a darkish color/black. Mesmer would stay pink. Ele, red. Monk smites would appear blueish. Plus it might make when your in battle for people to tell what type of monster is casting the hex and to focus on that monster first etc..etc..
|
|
|
Jul 12, 2009, 09:08 PM // 21:08
|
#2
|
Ascalonian Squire
Join Date: Dec 2007
Profession: R/
|
There are already icons to tell us what hexes have been casted on us. It's purely decorative and lacking of real use in my opinion.
|
|
|
Jul 12, 2009, 09:50 PM // 21:50
|
#3
|
Guest
|
Quote:
Originally Posted by akyros
There are already icons to tell us what hexes have been casted on us. It's purely decorative and lacking of real use in my opinion.
|
But only you can see them. If a teammate needs to know who to remove hexes from first, they can't tell the difference between, say, [Defender's Zeal], or [Assassins promise] and [Visions of Regret], or [Empathy], or even [Backfire].
Also, /signed
|
|
|
Jul 12, 2009, 10:01 PM // 22:01
|
#4
|
Academy Page
Join Date: Dec 2007
Profession: D/
|
/notsigned
So what would happen when you have a condition with colours similar to your proposal, also whats wrong with pinging annoying hexes for them to be stripped from you and what has more priority when you have conditions and hexes stacked sorry but from what im thinking the system wouldnt work.
albeit a nice idea :P
|
|
|
Jul 12, 2009, 10:05 PM // 22:05
|
#5
|
Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
|
I'll pass, thanks. When I'm monking the last thing I want is to see four or five different arrows, one hex arrow and one condition arrow are more than good enough. Also, any team that I monk for (outside of RA) is either pinging the important hexes or yelling on Vent, which works just as good. Similarly, if the hex is covered with something like Parasitic Bond, they're telling me not to waste my energy, which is also quite nice.
|
|
|
Jul 12, 2009, 10:16 PM // 22:16
|
#6
|
Frost Gate Guardian
Join Date: Jun 2009
Guild: [Pro]
Profession: N/
|
that is a horrible idea ... does it really matter who cast, they all do harm to you, thats just horribly dumb, sorry
|
|
|
Jul 12, 2009, 10:33 PM // 22:33
|
#7
|
Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
|
isnt that what ALT + click is for? how are they going to know what hex it is just by the color.....when a player has a hex on them, they ping it, when they are hexed with sumthing nasty then it gets covered, they ping both.
/notsigned because its only color,it will clutter name bars,it wont attract players, learn to call hexes.
Last edited by majikmajikmajik; Jul 12, 2009 at 10:37 PM // 22:37..
|
|
|
Jul 13, 2009, 12:15 AM // 00:15
|
#8
|
Pre-Searing Cadet
Join Date: Oct 2008
Location: Michigan
Guild: Legends of the Forgotten
Profession: D/
|
/signed having it color coded will make it easier to tell which to remove and there is not really a good reason for not adding it
|
|
|
Jul 13, 2009, 12:25 AM // 00:25
|
#9
|
Frost Gate Guardian
Join Date: Oct 2007
Profession: E/
|
If there is still only one arrow, this could be an OK change. If there are multiple arrows, it becomes pointless. This isn't a particularly useful change, though.
|
|
|
Jul 13, 2009, 02:34 AM // 02:34
|
#10
|
Forge Runner
|
When it comes down to it there are spell subclasses, a hex is a spell subclass. All hexes are simply put... hexes (whether ele, mes, nec)..and should function like a hex, show like a hex on your health bar and so on.
/notsigned
If you want improvements to focus on certain things, make yourself and your buddies a texmod TPF.
|
|
|
Jul 13, 2009, 02:42 AM // 02:42
|
#11
|
Wilds Pathfinder
Join Date: Mar 2007
Location: California
Guild: [Vr]
Profession: E/Me
|
Quote:
Originally Posted by x sithis x
that is a horrible idea ... does it really matter who cast, they all do harm to you, thats just horribly dumb, sorry
|
so... what harm does Mark of Pain, Assassin's Promise, Defender's Zeal, ect... do to you, directly? Mark of pain hurts adjacent allies, assassin's promise does nothing unless you die, and defender's zeal does nothing /to/ you, only gives energy to the one who cast it on you.
|
|
|
Jul 13, 2009, 02:59 AM // 02:59
|
#12
|
Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
|
its...meh
its not needed, but it'd be nice.
AS LONG AS YOU GET THE OPTION TO TURN IT OFF.
options options options....
|
|
|
Jul 13, 2009, 03:30 AM // 03:30
|
#13
|
Desert Nomad
Join Date: Oct 2005
Profession: Mo/
|
/indifferent
There should only be one arrow regardless of the amount of hexes. Which still isn't that helpful because if your monk knew you were under a necro hex, they would not know if it was something powerful like LC or just a cover like Defile.
So, it actually wouldn't provide any more information than what prof hexed you last.
|
|
|
Jul 13, 2009, 03:42 AM // 03:42
|
#14
|
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
|
Too many colors.
Pink already means "Degen by Hex".
A way to know ally degen pips would be better than that.
If I'm a monk, it doesn't matter to me if the hex was cast by a necromancer or a mesmer, I want to remove the most dangerous one.
|
|
|
Jul 13, 2009, 04:33 AM // 04:33
|
#15
|
Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
|
I'd rather know how many hexes/conditions are on the ally, rather than what hex/condition.
Helps to know if I take one off if they'll still be useful or not.
|
|
|
Jul 13, 2009, 04:43 AM // 04:43
|
#16
|
The Greatest
Join Date: Feb 2006
Profession: W/
|
I don't see the point, tbh. Sure, it would let monks know what profession hexed you, but the monk still won't have a clue what hex it is. Pinging your hexes is still going to be better.
|
|
|
Jul 13, 2009, 08:29 AM // 08:29
|
#17
|
Administrator
|
/notsigned. It's simply not as helpful as it seems to be. High priority hexes should be alt-clicked; you can't tell much from the profession that casted it.
__________________
|
|
|
Jul 15, 2009, 11:17 AM // 11:17
|
#18
|
Jungle Guide
Join Date: Apr 2008
Guild: [bomb]
|
I do not see it very useful. It is rather decorative addition. However I do not see anything against it so /signed
|
|
|
Jul 16, 2009, 03:27 AM // 03:27
|
#19
|
Frost Gate Guardian
Join Date: Jul 2009
Location: Dishonorable Hall of Fame
Profession: R/W
|
I'm already used to the current system, and the change doesn't confer a significant advantage.
/notsigned
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 09:52 AM // 09:52.
|